Ground Zero

The Search for Bucknard Part 2

After we collected the second and last crystal from pumping station zero (where the shadow aboleth was holding court and the “Duke of Death” was running an illicit Eorth’s Blood mining station), we spent the night in Aldebaran’s Magnificent Mansion. Beodar AGAIN spent the night glowing while “someone else” stood watch in his body.

In the morning, Tarl put on the Mantle of Caelestian and used his badge to contact Doc. Doc tells us that hordes of daemons attacked Caer LaForce. The Silver Swan Plane Shifted to an unknown plane and had to shut down to regenerate.

Also, the elven kingdom is in civil war after Prince Brightflame and Princess Kymbala declared their intention to take the throne.

We head to Rook Roost where the human mage managing the teleportation at the Eorth’s Blood mine fled.We track down his teleportation point to a manor on the outskirts of Rook Roost. It is owned by Baron Degaton, He and his family are involved in trade and smithing. The guy currently in charge of Rook Roost is Duke Muertos. Anatoli communes with the body and spirit of Bucknard, and determines that the last piece is on the moon Luna. We use Malta’s Pattern to get there. On the first try, we end up on the wrong moon. There are indications that the drow have a base there. We don’t investigate much though and head for the other moon.

Once on Luna, we find a keep with the symbol of Maskaylne, the vampire member of the Bone Heart. Anatoli sneaks into the keep. There is a caravan leaving carrying something small and heavy. Inside the keep, clerks are keeping records on adamantite. Anatoli goes to the top floor. He finds a vivisection lab with a living drow who has been skinned and organs removed. The lab manager comes in and talks to the drow, making it clear that she is keeping him alive so she can harvest more parts. The lab manager is wearing Vayne’s boots.

Jet does a Commune with Nature and gets a chatty connection with Luna. Luna is riddled with passages, underground “infestations” of drow, a city of undead, one undead in the keep Anatoli investigated, a visiting Promethean dragon (Promethean dragons live in space between the spheres), no permanent elemental gates, but 4 gates to other planes including one gate in the keep. There are four clusters of adamantite, including the caravan, upstairs in the keep, downstairs in the keep, and in the forge.

Beodar scries the keep basement in the past. He sees three coffins, and three weapons mounted on the wall – sword/shield, two-handed hammer, staff, and other gear. The room is set up as a living area. Jet summons an earth elemental, the same one who came last time. He now has the symbol of Lugh engraved in his forehead. He says he is permanently attached to Jet. His name is Stonedar. Jet tells him about the Oerth’s Blood being mined. He goes away and informs his lord. Stonedar returns and says the situation is problematic and has been left to Jet’s discretion.

Stonedar takes us through the earth to the basement. It is protected by an anti-magic field. Maximus uses his club of cold obsidian to break in. We steal the sword, which Anatoli identifies as the Blade Which Cuts Too Deep. Beodar Waypoints us back to Boccob’s temple. Anatoli reassembles the three crystals into a star. Bucknard appears. He wishes his sister back to “normal”. Brecca comes back. Bucknard says “there is something still wrong with me.” Anatoli asks Bucknard to fix his bag. Bucknard pours all of Anatoli’s stuff on the floor and leaves. Brecca says there is a darkness in Beodar. She moves the darkness into Beodar’s eye. Beodar is in terrible pain and pulls out his own eye. The eye contains an amethyst, possible part of the Eye of Boccob. Brecca tells the gem to find its own place. She blows on it and it goes away.

Aldebaran summons Tenser, Bucknard’s best friend. Tensor warns us that we need to go after Bucknard immediately. Aldebaran tries to identify the items Bucknard left behind. The star is a material component for divination, increasing divination by 100%. The sword is a sword of sharpness. When it contained Bucknard’s crystal, it drained levels and bestowed them on the wielder. Anatoli takes us and Brecca back to Bucknard’s Fortress of Solitude. We are surrounded by crystal golems which Beodar Shatters. “Mother” confronts us and Maximus kills her.

In the summoning circle upstairs, Bucknard meditates in midair. Maximus steps into the circle and starts meditating as well. Tarl
looks at Bucknard with True Sight. Bucknard is covered with the worms of Kyuss. Tarl Dispels Evil. A revenant form separates from Bucknard. We kill the revenant. Maximus asks for divine intervention. Brecca runs into the circle and hugs Maximus. The evil power is destroyed.

Anatoli asks for his bag back. Bucknard now pours his own stuff out. He gives the bag to Anatoli. Brecca says it is named Fido. It is made from the skin of a demon dog and is inhabited by a demon spirit. Stuffing gems in it gives it indigestion. Stuffing big gems gives it constipation. The spell effects you got were the equivalent of gas. I got the impression that the bag could give much more impressive results if you made friends.

Bucknard sends us back to the Temple of Boccob. He and Brecca are headed out to see “Mother”. Jet summons Stonedar and explains that Oerth’s Blood is the blood of the elemental kings mixed with the elemental magic of the First Prison. Stonedar has summoned 4 elementals (earth, air, water, fire). They destroy the dam and fill in the Oerth’s Blood mine.

We head to Caer LaForce to see if we can figure out where the Silver Swan went. The area is littered with hundreds of bodies of hordlings – demon creatures. Staff is still trapped in the basement, besieged by demons which rebuild themselves out of the parts of previously dismembered demons. Regis Pellucidar contacts Jet and tells her is remotely manning the defenses. We destroy the demons and rescue the staff.

The Silver Swan is too damaged to leave the plane it escaped to – the Plane of Concordant Opposition – and life support is failing. Maximus remembers the derro crystal savant, and we go there. We force the savant to come with us and heal the Silver Swan.
The Silver Swan teleports us back to Caer LaForce. Beodar uses the crystal ball to see into the past to find out what happened. A fruit seller came to the castle and sold some fruit. After he left, he cast a spell and the fruit turned into monsters. Then he cast another spell and created a collar. He put the collar on one creature. Wherever the creature with the collar went, the hacked up monsters reassembled and attacked again. The collar is still there and bears the symbol of Hexus, the god of pollution and the son of Iuz.

View
The Search for Bucknard Part 1

Just thought I would send out a pre-game reminder of what Ground Zero had been up to.

In the bigger picture, we had assisted in the uplift/revival/empowerment/deification? of Murlynd. Anatoli asked the Company of Seven for information about Bucknard, since Anatoli has the original Bucknard’s Everfull Purse. (Side note: Anatoli is trying to fix the Purse, which has been malfunctioning ever since Anatoli fed it the soul gem of a type 6 demon.

While we were waiting on the information, we went on two side quests.

1. Aldebaron was quested by the elven high priest of Corellon to handle the hollow called Beodar. Aldebaran cast Preempt Possession while Beodar stood in a circle of protection. Hextor, Cuthbert and Myahein appear, Myahein says, “I told you I would stop you” and they disappear. Tarl’s earlier True Sight had revealed a bruise of Maxximillien B. Thornblade, so Anatoli used Alter Reality to empower the chaotic neutral spot which is all that is left. Even that starts

to fade, so Aldebaran casts a Reincarnate. We get a tall paladin of Lyra Nevasere. (Jet wonders – if we got a hollow when Aldebaran casts Reincarnate with the real corpse of Max, what do we get when Aldebaran casts Reincarnate without a corpse? Jet thinks this version/creation might be a really clever way to find out what gods are screwing with us currently.)

2. Jet wants to find out more about her so-called dragon heritage. While investigating a village in Ket, we splatter it with green slime, and then wait while a red dragon incinerates the remainder. Then we find a portal to the Plane of Earth. Through the portal, we find a castle of dragorns. Jet learns that her family made a pact with them, to receive strength in exchange for sacrificing a child occasionally. We free a hostage, Ezekiel, who claims to be the brother of Jebediah. Tarl and Anatoli free a Jann scheduled to be the main course for dinner. We leave in general bloodshed and mayhem.

Back from our two side quests, Anatoli picks up the report from Keoghtam on Bucknard. The report reads:
“Bucknard left the Circle of Eight, because he had been chosen to destroy Iuz’ soul object. However, the soul object had been split into eight parts, and formed/joined into eight innocent children. Bucknard refused to kill the children, and Mordenkainnen was angry about that. So, Bucknard left. He disappeared while investigating some evil in the Rift Crag near Rook Roost. He left laboratories scattered all over the world. He had a fraternal twin sister named Breccia. Breccia married a Rennae named Arduino. She disappeared a few years after Bucknard did, while searching for Bucknard.” We went to visit Arduino. He lent us Breccia’s journal. Hidden inside it, we find a letter from Bucknard. He warns that this might be the last letter he ever writes. He thinks Kyuss might be involved in the evil in Rift Crag. Three evil powers are trying to join and he will try to stop them. On the letter was an unholy symbol. It had three parts (dagger- associated with temple of elemental evil and earth gods ?maybe Geb?, star – associated with navigation and Starylia, and skull – associated with undead and Kyuss.) Also hidden in the journal is Breccia’s half of the a twin amulet. Breccia’s spirit appears and begs for aid. Anatoli agrees to help and his eyes turn lavender.

Note: We learned somehow that Bucknard was an archmage savant, and that Breccia was a cleric savant. She has an innate ability to “see”, speak with dead, and raise dead.

We Malta back to Max’s bolthole in Rift Crag, and go to investigate Bucknard’s lab in Rook Roost. It is currently being lived over by a regular family, so Jet drives them out with an infestation of rats. We investigate the hidden lab below it. There is evidence of investigation into the type of undead known as Sons of Kyuss. (green residue)

View
Rebuilding Beodar
That's a reaaaaaaly big green slime

After Murlynd’s ascension from the meersalm, we asked him to take us to Rauxes, since only a servant of Hieroneous could get through its barrier. He agreed, and furthermore led us into the temple through the back way.

The temple was filled with powerful undead, including a death knight. The death knight Dismissed Murlynd. We run to Adam’s room, where we find him dying. A young ?guard? attends him. We use a door to escape to the World Serpent Inn. We take them to Room 7 (where the all the members of the Company of Seven are hanging out – including Tasha, whom the others do not see). Keoghtom says he cannot fix Adam’s illness. Tasha says she will fix it and she will regret it and she will blame us. We agree to her request that we not interfere for 10 minutes. Tasha uses Jet to mask her healing of Adam. Then Tasha appears to the rest of the Company of Seven. They draw weapons, but do not attack. Tasha sneers and leaves.

Anatoli asks if the Company know anything about Rift Crag and Bucknard. Quaal and Keoghtom tell us that Dragotha (reputedly Tiaamat’s undead dragon lover) lairs in Riftcrag. Bucknard was the youngest archmage in history. Everyone liked him. “Forever darkness holds the triune.” Keoghtom says he will research it for us and leave the report with Mitchifer. Keoghtom gives Anatoli
the password to pick up the report.

After Adam recovers somewhat from his illness, we ask him what happened. He says he trained his warriors as infiltrators. They investigated Ivid IV’s inner circle. Ivid IV apparently has a ratting, wasting disease, but he is not dead or undead. They tried an assassination attempt. Adam was captured and questioned. 6 people were killed every time he refused to answer a question. A boy named Caleb brought him food. One night Caleb snuck in and broke Adam out of prison and brought him back to the temple. At this point, no priests were/are getting spells unless Caleb – the ?guard? we found with Adam – was/is present.

Adam also tells us that Beodar is a hollow. We (except for Beodar) head to Celene. We find a way to talk with the high priest of Correllon, by breaking in on his archery practice. Aldebaron asks if there is anything going on with Lyra Nevasere. The high priest says no, and remarks how unusual that Beodar has not been to pay respects to Correllon. We asked what the priest would do with a hollow. The high priest suggests killing him. Aldebaran accepts a knighthood from the high priest, along with the high priest’s sword, and a geas to “open the jar that is Beodar, and do with it as he (Aldebaran) feels right.”

While we are in Celene, Gideon Oakthorn gives Anatoli a scroll from Maxx. It has a spell “True Sight”, illusionist version. In ultraviolet, the message is “in case you read this, I am dead and something of mine is causing trouble. This sees the truth behind the truth.” In Braille, there is a Greyhawk address and an account number. With lemon juice, the following appears, “I am not sure that was a lich’s pocket we picked.” When sprinkled with diamond dust, the message is " This is an augmented spell – clerical, magic user, illusionist, necromantic and divinatory.".

We travel to the Temple of Boccob to ask Adrianna to cast Divination. During the visit, she maneuvers Anatoli into agreeing to attend services of Boccob in a couple of weeks. We ask if we should cast Preempt Possession (yes), cast Plane Truth (yes), is Maxx still in Beodar (no), is Derron in Beodar (no), is there an aspect of Hieroneous in Beodar (yes), is there an aspect of Lyra Nevasere in Beodar (yes) is there an aspect of Hextor in Beodar (no) and should we go to Rel Astra next (yes).

We pick up Beodar and go to Rel Astra. Jet takes the opportunity to visit the department of animus research that she set up there. They report that Animuses appear wrinkled and smell musty without concealing magic. Most seem to have regeneration powers from a special ring of regeneration. They cannot be killed while they are wearing that ring. Healing spells work more powerfully
on animuses than on regular people. Milk damages the body, but undoes the damage to the “corrupted soul”. Honey works in reverse.

We go to visit the lab of Zariya Zavinde. She is not in, but we ask her assistants to let us use her lab. They reluctantly agree.

We tell Beodar about Adam’s assertion, and ask Beodar to stand in a thaumaturgic circle so that we may discover the truth. He transfers ownership of Leomund’s Chest to Jet, and moves into the circle. Tarl’s True Sight reveals a lawful influence like a homunculus. Anatoli cast the Augmented True Sight. He sees a knight with mace and platemail armor, surrounded by the aura of Hextor, surrounded by the aura of Lyra Nevasere. There is a ?bruise? which seems to be the remainder of Maxximillien B. Thornblade.

Aldebaran casts Preempt Possession. Beodar goes hazy. The form of Myaheine appears, Then the form of Hextor, and then the form of Cuthbert. Myahein says “I told you I would stop you.” They fade away, leaving a chaotic spot, the ?bruise?. Anatoli uses Alter Reality to empower that chaotic neutral spot. Beodar appears but says he cannot last. Aldebaran decides to cast Reincarnate.
Beodar reforms as a tall, muscular cavalier/paladin of Lyra Nevasere.

Next we go looking for the priests of Hextor who have been proseletyzing in Rel Astra. After a brief fight, we learn that the priests of Hextor have also not been getting 4th level or better spells.


Jet decides to take Odin and Jebediah/Baha’s advice and go see her father. She also wants to arrange for her kids to visit her parents for the summer. Her parents are happy to have the kids visit, but disturbed when she tells them that Jebediah suggested she talk to them about her heritage. It turns out Jebediah was involved in settling her parents on their farm, and that
her father got in touch with Jebediah to look after Jet when she left home as a teenager.

Her father tells her that her parents were both members of the Dragoons in Ket. He gives her his badge.

Jet’s mother tells a story of herself as an 11 year old. Wandering in the mountains, she met a cloud dragon. Her brother came after her and thought she was in danger. He fired an arrow at the cloud dragon. Jet’s mother begged the dragon for her brother’s life, and was granted it in exchange for one of her children.


Jet asks us to go to Ket to investigate her ancestors. Anatoli has his drug trade contacts there who might be able to help, not to mention the Rough Rider spy netwo—, errr, information brokers. Aldebaran uses Maxx’s Malta’s Carpet to get us there.

Jet goes veiled and disguised in this area. We visit a casino to gather information about the Dragoons. They are the Secret Service of the Ket government. Different wings of the Dragoons have different colors, matching those of the evil dragons.

Some Blue Dragoons hassle a dwarf. After they leave, Tarl brings the dwarf a beer. The dwarf says that the dwarves were brought in to fix the corrosive vapors in the mine. They could not fix it, so they were forced to work the mine in the place of the humans who died there. We use a commune with nature and learn there is a football-field size green slime down near the mine. The secretions from it are leaking into the water supply, causing the vapors which are making everyone sick/dead.

Tarl goes to the leader of the Dragoone, Fenrac. He offers to help with the problem. However, Fenrac is afraid to shut down production long enough to give us the opportunity, because he superiors will kill him if the mine is not sufficiently productive. Tarl persuades him, though. The next morning, Aldebaran uses Move Earth to create a passage from the surface to the pool (lake?) of green slime. Fenrac offers to bring fuel and the Red Wing of the Dragoons in to burn it off.

Aldebaran uses Detect Magic to find “alteration” magic in the middle of the green slime lake.

View
The search for Murlynd Part 2

Hey, All.

I figured Jordy would want to know what happened after he left, which I think was right after he found out that a coin had been struck for him at the World Serpent’s Inn when he was a god?

We checked with Tensor on how the war was going in Southern Aerdy (poorly), and then we went to the conclave of monks outside Greyhawk, honoring the return of Zuoken. We asked for Heather Moondragon, priestess of Xanye, and a monk/psionic (who had performed psychic surgery on Beodar after his possession by Murlynd).

While we were waiting, we watched a beautiful blonde guy try to get an audience with the “hidden lord”. He engaged in trial by combat with the lawful evil monks (red), the lawful good monks (blue) and the lawful neutral monks (while). He defeated the red and blue champions, but the white champion put him on the ground.

While we were waiting we talked to the blond guy (Tommy… yes, he was a pinball wizard) and told him the story of our quest to find Murlynd. He told us the story of Keo, who sought the love of the Jade Dragon Queen. She sent him on a quest to bring her a star from the sky. After many trials, he reached the Star King, who refused him a star. However, a daughter of the Sky King was touched by Keo’s story and offered herself as his love token to the Jade Dragon Queen. The Jade Dragon Queen accepted the star, but explained that Keo could become king of the land, but he would never have her heart, which belonged to her husband, the King of Swords. Heartbroken he wandered away. Another daughter of the Sky King followed and offered herself. He accepted and ascended to the skies as the husband of the Sky King’s daughter. There they shine in the skies to this day.

Anyway, we asked for a challenge ourselves (Beodar as the lead, and us as his attendants … and yes, we asked Tommy to join us.) We had three trials (red – combat), (blue – skills) and (white – sacrifice). We passed the first two, but we tied on the third. Beodar proposed a tiebreaker – duty. He recited our achievements and we were allowed to pass.

In our audience, Zuoken thanks us for releasing him from the Godtrap. We tell him about our current quest and how we thought the conclave of monks would be the best place to find information about Keoghtom. He introduces us to his physician (wait for it, yes, it is Keoghtom), who calls Tommy forth. Tommy turns out to have been one of his avatars.

Keoghtom warns us against finding Murlynd, who he put in meersalm in the temple of Hieronimous on another plane. However, he gives us the bullet anyway.

View
The search for Murlynd Part 1
Collect some bullets please

Present: Jet, Aldebaron, Anatoli, Tarl, Beodar

Beodar holds the soul of Murlynd. Must sacrifice himself to return Law to the Flaness. To free Murlynd’s soul you must find the 6 bullets that he gave to the other members of the Company of Seven

Zagig Found in Castle Greyhawk
Heward On Murlynd’s grave
Tasha In Heward’s posession
Nolzur In one of his old hideouts
Quaal
Keoghtom

View
Forgotten Temple of Tharizdun Part 2

Hello, everyone.

Here is the summary of our last run. Please email me with any details that were omitted or incorrect.

story13

Forgotten Temple of Tharziduun – Part 2
-——————————————————

With the second wave of Klingons breathing down our necks in the Guild of Holding, we Waypoint back to Caer LaForce. Aramath locks down the keep. We check out the strange wound on Anatoli, caused by the black stick we got from the Guild. The wound appears to be similar to one caused by a wand of force, but True Sight reveals no other problems and healing magic works.

Doc discovers that the Klingons are Kelmain of Concordant Opposition. Dieties of Concordant Opposition include most of the Celtic gods, some Egyptian gods (Thoth – magic), Finnish (Untammo – dreams), Indian (Tvastri – science), Chinese (Ying Wang Mei – sorts spirits when they die), Japanese (Shangti – works for the Emperor in the Celestial Bureaucracy), and Dwarven (Dumathoin – secrets). One of the roots of Yggdrasil (the world tree) supposedly goes there. The Norse Norns of Fate live there. Concordant Opposition is
also the burial ground of the elven gods.

Anatoli Dreams about Beodar’s lost mage levels. He sees dogs racing. The other dogs are greyhounds, but Anatoli’s dog is a fast chihuahua. When Anatoli wakes, he knows that the energy of Beodar’s casting is trapped in Thera’s energy pool.

In the morning, Jet recharges her Taball-Lorg Staff, since today is Lughnasad. At noon, she and her companions gather in her grove.
She names the bloodsteel scimitar “Theran Blood”, and uses it to collect a drop of blood from all the Ground Zero participants. They dedicate this sword to the restoration of Thera’s balance.

We use Malta’s Carpets to go to Verbobonc to pick up an amulet for Maximus from Mama Yaga’s Shop. Maximus pays 50,000 gp for a necklace of MindBlank, which must be activated once per day.

Tarl brings Mama Yaga a suckling pig, which she tremendously enjoys. Mama Yaga tells Tarl that Elyssa Ironblade was married to Malachi Ironblade. She says Malachi was the high priest of the Elder Elemental Eye. Mama Yaga thought Malachi was very charismatic, and persuaded Elyssa to join the temple. Malachi and Elyssa sacrificed their son, Oyo to the Elder Elemental
Eye. Afterward Elyssa ran away. Baba Yaga recites a prophecy “Seven shall ride to save the world.” Mama Yaga radiates an aura of Law.

Next we visit the librarian of Greyhawk’s Mage Guild. The librarian says there are three ways to remove mage ability: curse, necromantic magic, and use of blood steel to splice the mage ability onto another person. (As a side note, blood steel is also a material used to make a Hat of Difference.)

Anatoli asks the librarian if there are any books about a shard of Tharzidun. The librarian directs us to a book called “Worship of the Crystal Spheres.” It was donated to the library by Jebediah Archangel. The book contains New Age ramblings about the worship of Crystals. All the gods come from the crystal spheres. Mortals can never understand the gods. Ingesting the powder of Chrysmals – crystal creatures – can gives mortals dreams from the gods.

Anatoli tries holding the black stick from the Guild over the book. Maximus shoots him for “waving a wand”. The librarian and his pet beholder Fluffy show up and Maximus retires to the front hall. Using the black stick, Anatoli finds writings from many people. Hedrack,high priest of the Elder Elemental Eye, recorded a creation story. “Long ago, Tharzamin (Evil) and Thiamat (Chaos) were a brother and sister team. They fought the husband and wife team of Baha (Law) and Gaia (Good). Tharzamin and Thiamat were winning, so Gaia sacrificed her own life to create a solid crystal sphere around Tharzamin and Thiamat. Tharzamin consumed Thiamat to gain power to shatter the sphere. Drained of energy in the explosion, he slumbers still. The shards cut the gods, spilling their blood and creating the Bloodright. Greater shards of the crystal sphere formed the planes and demiplanes. Lesser shards formed items such as the octych and the items of Kubrick’s Hells Gate Keep. Although Tharzamin slumbers, he yearns for freedom.”

Zagyg also wrote in the book, about the energy of the shards. He wrote that a lot of the energy is still out there. He found a bunch of it, and built Castle Greyhawk on a big deposit of it (?Oearth’s Blood?). Zagyg may have tapped some of the energy Tharziduun had accumulated when Zagyg achieved godhood. Iggwilv made a bargain to make her cambion son Iuz into a demigod while he was trapped in Castle Greyhawk. She got a fraction of the worshippers’ power.

Jebediah also wrote in the book. He found out that he was a dragon and he knew what his purpose was.

We use Malta’s to go to Jebediah’s new home – the University in Raven’s Bluff. Anatoli shows him the book, but Jebediah says he can’t see the writings by Zagyg even with Anatoli holding the black stick. When Jebediah attempts to hold the black stick, he gets a burn through multiple layers of cloth. Jebediah admits that he is a Greyhawk dragon, 17th in the line of Baha. He says that Taki split the rangers, druids, and bards apart to prevent them from fullfilling a prophesy to awaken Tharzidun. He says that there are weak places in the world where Tharzidun’s worshippers can talk to their god. Tharzidun’s worshippers build temples there.

The Klingon Kelmain show up. They also simultaneously show up at Eljay’s tower, a few blocks away. We pick up Eljay and fly away in the crystal dragon ship. We head toward the coordinates Anatoli has for the Forgotten Temple of Tharzidun.

The coordinates are for a hex in the Yattil Mountains. Jet tries a Commune with Nature, and discovers nothing more extraordinary that a community of gnomes. Next Jet Summons giant eagles, and they tell her of a ziggurat at the base of a cliff. We fly there. Maximus scouts out the entrance at the top of the ziggurat, and kills a bunch of norkers. We join him and kill some more norkers, gnolls, cave trolls, and a fire-extinguishing two-headed troll.

We explore the ziggurat. Near the chapel, we find a bunch of priestly paraphernalia. In some holding cells, we find and free some captives — 3 humans and a dwarf. In the crypts, we find, but do not disturb, wall tombs and free standing sarcophogi. In a partially opened bier, we find a coffin corpse and his diary.

There is one very long processional. At one end is a large basalt chamber with a single purple column containing 4 niches. In each niche is a 10 foot tall statue.
1) black statue of a fighter with a sword and baroque armor
2) green gowned statue with mask and staff
3) red doublet, cape, boots, and hose clothe a figure with and executioner’s hood and axe
4) blue many-pleated garment covered with sigils and a cowl covering the face, with scepter in the hands.

In a side room off the basalt chamber, is a small ziggurat on a dais. If the door is closed and the lights are turned off, the ziggurat glows and the following inscriptions are found on the four sides of the ziggurat.
1) Strength, Prowess, Might, Invincible (same orientation as black statue in main room)
2) Wisdom, Skill, Craft, Glory, Leadership (same orientation as green)
3) Death, Anger, Revenge, Hatred, Slaying (same orientation as red)
4) Knowledge, Secret, Hidden, Magic (same orientation as blue)

Beodar’s Detect Traps reveals that the small ziggurat is trapped.

Further down the processional are a pair of statues of weeping men. The tears of each man fall into individual bowls held in their arms. The tears overflows into a depression below a rayed sun. In the water are lumps of black and blue (possibly tarnished silver and copper coins).

Further are a pair of caryatid columns (which we destroy).

Past that is an opening into a natural cavern. Two mountain giants and a hill giant attack us in the first cavern. The survivor flees toward a western passage. To the east is a cavern full of neatly stacked bones.

View
The king and I
Visiting Aramath's Home Sphere

Hello, everyone. Here are my notes for the last run. Send me the corrections, please, while the run is still fresh in your minds.

The King and I

Regis Pellucidar sends us to do some investigation of Aramath’s homeworld, in the Sphere Thera. (Note: Ground Zero is from the Sphere Oerth.) He opens a portal which should take him and us to the basement of Castle LaForce on Aramath’s homeworld.

We walk into an elemental sandstorm in the ruins of Castle Laforce. Jet shapechanges into a black and white dragon – an Occidental dragon with wings, instead of her normal wingless Oriental dragon. She uses the wings to shelter the group while Tarl uses a ring (elemental control?) to build a stone shelter for us. We notice that Pellucidar has disappeared, but the Amulet of Kings is there. Jet puts on the Amulet.

We learn that most of our magic items do not work. Shui Jing Lung (the spelljammer ship) bleeds from a pinprick, and can not change into her ship form.

Maximus focuses his anger and uses his obsidian mace to break into the wine cellar of Castle LaForce. With every blow, his mace enlarges. When the flagstone shatters, he relaxes and the mace returns to its original size.

The wine cellar is connected to the family crypt and to a mirror which acts as a gate (for Jet) to Pellucidar Rex’s lab. Holding hands, we all walk through the gate. In the lab, Jet “hears” a muffled noise from the Amulet, and contacts it psionically. The Amulet asks to be touched to the staff, and when it is, Pellucidar reappears. Regis tells us that that Malovar LaForce betrayed his family to Wraithe Storm, head of the Storm family. All of the LaForces were killed, except Malovar, Aramath, and Ariel. Regis asked Aramath to accept the title of Sire (head of the family), but Aramath refused. So, Regis sacrificed (?) himself and Ariel to send Aramath away to safety. What we see is not Regis himself, but just a spell construct in his likeness.

Regis asks Aldebaron to scry for three people: an unknown woman, Malovar, and Wraithe. Aldebaran gets nothing. Beodar tries and finds that all three are alive, but not on this Sphere. Wraithe is actually on Sphere Oerth.

Regis tells us that timaevril can make a weapon that will transfer the power of a Bloodright from the victim to the killer. However, bloodsteel (harvested from the bodies of the long dead Bloodright) can make a weapon which will transfer the power of a Bloodright from the victim to the land.

We decide to collect bloodsteel ore. Jet uses Commune with Nature. Before it takes effect, she seems to be on the featureless Astral Plane. She sees Malovar. She offers him a chance at redemption and reconciliation with his family. He says they mistreated and betrayed him. Jet leaves and begins the Commune. There is no bloodsteel in the area of the Commune, but there are two dragons and some monsters.

We head toward Rauxes, the home of the Storm family, and where Wraithe was known to slay his enemies. We travel in a Chariot of Sustarre, with Anatoli’s illusions obscuring us. The first night we spend in a Rope Trick. The second night, Aldebaran puts us in Mordenkainen’s Magnificent Mansion. Inside the mansion, all of our magic items work.

However, some githyankee show up and tell us we have intrudedinto their back yard. They tell us to leave, and to send tribute once
we have killed Wraithe (whom they call Raehavoc). They give us the Astral Plane coordinates correcting factor which Aldebaran needed to adjust, so that we don’t show up there again.

Tarl uses his tuning fork to figure out where we are. We then use a Plane Shift to go to the Astral Plane. Malovar is there. Maximus shoots him with a couple of arrows in passing, but mostly we ignore him. We move to the appropriate spot that Aldebaran figures out, and Plane Shift back to Thera’s Rauxes.

The walled city of Rauxis is heavily damaged. The walls are broken in many places. Only a few ragged people are walking around. We see, but avoid, a few black-clad guards that remind us of Ivid’s guards in Oerth’s Rauxis.

We head toward the Temple of Hieroneous, the tallest building in the city. The front door appears heavily trapped so we head for the sewers to find an underground entrance to the temple.

We split up to search. (Why? I have no idea. I guess we thought we would not have to change any lightbulbs here.) Some people are living in the sewers. Jet and Aldebaran meet up with some of them, and go with them to their leader, David. He says he was a paladin of HIeroneous, and sent by the Solars of Rel Astra to slay Wraithe with a knife of bloodsteel. But Wraithe had left the world six years ago, and he had not had the opportunity. He had lost his faith. (NOTE: Jet’s children were born six years ago. Jet and Aramath had come to this world four years ago.)

Jet says she is a druid, here to restore the balance. She asks for David to give her the blessing of Hieroneous. He gives her the blessing and the knife. He also shows us the collapsed tunnel which had led to the crypt below the temple. Tarl uses his ring of elemental command to create a safe passage through the tunnel. In the crypt, we kill a bunch of undead with Walls of Fire
(courtesy of Jet) and Ceilling of Fire (courtesy of Anatoli). We open many vaults and collect 105 fragments of bloodsteel. We leave alone three steeldoor crypts, which apparently are the mother and son of Wraithe Storm, and the first Storm Rider. We also check, but leave alone, the crypt of Adam, first priest of HIeroneous.

We open the vault of Dalen LaForce, “the greatest of enemies”, to find he is under the curse of Tiamat, to keep him forever apart from his wife Sepsis. Tarl and Beodar break the curse after many blows with Max’s adamantium mace and Tarl’s hammer (and many saving throws against Slay Living). Jet takes the armor and sword back for Aramath.

We also open the vault of Tzarina Katerina, to find a 5000 gp necklace with a bloodsteel pendant.

We open the wood coffin of Rasputin, a skeleton with a stake of timaevril and bloodsteel through his ribs. Jet removes the stake and the vampire reforms from mist. Tarl, Beodar and Maximus quickly slay him, by cutting off his head and restaking him. We collect the dust to expose to sunlight later.

Anatoli loots Rasputin’s grave to find a gold case of gems containing lights, a silver box of scrolls with true names, and a bronze box of hundreds of vampire teeth. There is also a magical sash (4 charisma), and a magic rope (4 constitution) and a +3 tulwar.

We leave the crypts back through the tunnels, putting a wall of stone in place so that nothing can get through from the crypts to the tunnels. We fly to the top of the temple where David told us that the body of Aramath’s brother Coromar had been staked. Jet collects the armor and remnants to place in Coromar’s empty tomb in the Castle LaForce.

Anatoli exposes the vampire dust to sunlight, and to water from his decanter of endless water. He also exposes the vampire teeth and gems to sunlight.

Beodar Waypoints us back to Pellucidar’s workshop. He gives us the instructions for smelting and forging the bloodsteel. He gives Anatoli written instructions to talk to the Solars of Rel Astra if we need help getting back home.

We leave the workshop and go back into the crypt of the LaForces. We bury Coromar in the crypt, with Tarl performing the ceremony. The party goes into the wine cellar. Anatoli casts a Tempus Fugit for the party to force-rest and learn spells.

Jet keeps watch in real time, and performs the wine ceremony with Shui in Lugh’s honor. Sepsis apparently comes to join Jet in the ceremony, but Shui does not see her.

Beodar uses a ?limited wish? and a plane shift to get us to the Astral Plane. He appears visibly aged 50 years. Tarl uses another plane shift to get back to his temple/forge in Bloodhaven.

Jet goes to Caer LaForce to tell Aramath what happened, and to put him on guard against Wraithe Storm. Aramath is upset by his brother Malovar’s unwillingness to reconcile, and by the possible current threat of Wraithe to the children.

Tarl and Beodar start the smelting process.

Anatoli meditates (Ritual of Boccob, using the Tetrahedron Compass) on the situation and gets three coordinate/equations – the lost temple of Tharzidun (near Rauxis), the plane of Concordant Opposition, and the phlogiston around the Oerth sphere. He consults with Zarya, who confirmed the coordinates with her own compass.

Anatoli also consults with Adrianna, Boccob’s high priestess. Adrianna said her first vision as high priestess was of the upcoming maelstrom coming to Greyhawk. She also says the first coordinate/equation is the death of Tharzidun, the second is the birth of Tharzidun, and the third is a focal point related to Tharzidun. Anatoli still has the Anti-Life equation in his mind from Kubrik’s castle, and that is somehow related.

View
Treasure picks from various recent adventures

My notes list some items that our party has collected over the last several runs. I thought I would email the list to you, and you could fill in whatever we discovered through identification spells, and then forward the rest to the group for treasure picks. Maybe we could get the picks done by email, even.

During the Grayhawk run with Max’s simulacrum killing people, including the Ambassador of the Lands of Iuz to Grayhawk.
-————————
Ambassador Lurch’s stuff
3 scrolls
bone wand
cauldron
crystal ball
skull with melted wax and candles

While travelling to Acheron to find the entrance to the Travelling Temple of Boccob, so we can place the Eye of Boccob on the statue
-———————-
Brigands’ stuff
+2 morningstar
ring of shielding (21 charges)
gauntlets of ogre power (currently being worn by Anatoli?)
helmet – hallucinatory terrain 1xday

While searching the darro city below Tarl’s city of Bloodhaven
-———————-
lumps of “metallic stone” found in the guts of a mimic/lurker
books on crystal lore
Spellbook – Crystal Storm, Invisibility, Lightning Bolt, Crystal Kill, Crystal Pattern, Thought Crystal, Create Crystal, Anti-Crystal
Living Crystal House, currently looking like a crystal earth dragon
and answering to the name Shui Jing Lun.

After fighting an illithid leading a pack of gremlocks
-———————
ring of spellstoring (3 x Dispel Magic, 1xCure Serious), with a
secondary power of Meld into Stone

After killing a carga
-———————-
20 pounds of raw adamantium
20 pounds of raw mithral
10 pounds of raw steel

After blitzkrieging the illithid camp
-—————————-
Crystal Divining Rod – ice cream cone looking artifact which apparently animates/creates crystal monsters

After returning to the darro city
-—————————-
necromantic wand – 2d6 vampiric healing, level drain for charges,
create undead by draining levels (type of undead depends on
how many levels were drained), command undead
dweornite stone – polished – apparently stone of spellstoring
more clumps of magnetic stone
dweornite stone – polished – stone of spell storing (raise dead)

View
Animuses Everywhere

Regis Pellucidar asks Jet to do some investigation of Aramath’s homeworld.

Before she does that, Jet decides to summarize what she believes about the Bloodright and her history with it for her teammates In the narrative below, a line of dashes means that time passes and apparently irrelevant stuff happens.


In the distant past, on multiple worlds, many gods spilt their Blood across the lands. In some places, on some worlds, the Blood touched individuals. These individuals and their descendents had a special connection to the land where the Blood was shed. If the individuals stayed on the land and cared for it, they and the land would prosper. If the Bloodrighted people left or grew ill, the land would sicken.

If a Bloodright person was killed by another Bloodrighted person with a weapon made of timaevril, then the connection to the land would be transferred from the victim to his or her killer.


On our world, 150 years ago, Ivid the First of Aerdy was a Bloodright person, who made an additional pact with the gods Hextor, Orcus, Pholtus, and Cuthbert. Ivid the First went on to conquer the entire continent, slaughtering all Blood right people he found along the way.

About 20 years ago, Ivid the Fourth (probably the last Bloodright person left on this world) kills his generals and other leveled
people. He raises them as animuses – undead who are vulnerable to milk, but not to light, who remember their previous lives, who retain their levels, who are subject to Ivid’s will, and who are healed by honey. Jet also believes that Ivid the Fourth was killed and raised as undead by the priests of Hextor.


About 10 years ago, Jet meets Aramath LaForce, leader of the Silver Guard, a mercenary team. They fall in love, get married, and return to Aramath’s ancestral home, Castle Covington. There they find Pellucidar Rex, who is a magical construct, connected to the LaForce family. (In earlier incarnations he was the Amulet of Kings, and before that, the sword Krysblaven.)

Jet becomes aware that Aramath’s memories of his family do not match those of the people living around Aramath’s ancestral home. She uses a wish to restore Aramath’s true memories, and finds he was a Bloodright person from another sphere. He fled here with the aid of Regis Pellucidar to escape the slaughter of all Bloodright people there by his brother, Maelstrom Raehavoc.

Aramath decides to return home to rescue his sister (Arial) if possible, and to confront his brother. It will be a one-way trip. Jet decided to give up her position as 13th level druid to go with him.

Aramath, Jet and the two children are transported back to Aramath’s home. In the fight for control over the land, Aramath is killed. Maelstrom dies. The life drains from the children even as they are held in Jet’s arms. (“mommy, I’m so cold”). Jet has some energy that the land cannot drain, but she is also unable to restore it. She must choose between continuing an endless struggle or surrendering to allow the land to resolve its Bloodright. She chooses to surrender, knowing that stasis is antithetical to balance.

She thinks she has a vision of her god approving as she dies. Lugh asks her if she is ready for the next level. She says, “The caterpillar does not know what the butterfly’s life is like, but chooses it anyway.”

Aramath, Jet and the children awake back in Greyhawk.


Jet learns that the Kingdom of Aerdy is closed to non-humans and druids. No druids have issued reports from there in many years.

Ground Zero investigates the Kingdom of Aerdy, and find out about the animuses who control all of Aerdy, and about King Ivid IV’s madness. The only druid Jet finds is Vladimir Kovalic. A former 12th level druid, he has relinquished his druidic status, and is a court painter for Ivid IV. One of his paintingsis called Madness and puts Anatoli into a coma. (Tarl cures him later.)

In the capital city of Rauxis, we find an old enemy, Xavier Warchild, priest of Hextor. We last met Xavier attempting to control the Tenh as the powerbehind the throne.

We find an underground temple to Tharzidun just outside Rauxis, with 96 bodies of druids in it. 8 of those druids are still alive, although comatose. Jet takes the living druids back to be cared for at the Temple of the Mind. (This is the psionicist guild, outside of Greyhawk.) We return to this temple to seal it, but we find Xavier Warchild there. We kill him and Jet puts his spirit to rest – permanently.

We mobilize Tenser to fight against the growing aggressions of King Ivid IV.


The leader of Ivid IV’s army is Shaitan Warchild. Shaitan is also Xavier Warchild’s brother and seeks revenge against us for his
brother’s death. When Kymbala is slain on a date with Max, we find her next at Shaitan’s side, answering to the name Shalimar. We eventually restore her, and currently she is planning on marrying Prince Melf Brightflame, Heir Apparent of Celene.


Jet uses a wish to restore the comatose druids at the Temple of the Mind. The leader, Rasputin, says that he and his followers deliberately sacrificed themselves to imprison a great evil. He apparently notified Taki of his decision, and that information was deliberately lost. Jet honors Rasputin’s decision and restore his position on the Druidic Council, and as Great Druid of Aerdy. When Jet is ready to ascend to Hierophant, Rasputin assumes the title of Grand Druid.


Upon the death of the High Priest of Boccob (Ravel), Adrianna becomes the new high priestess of Boccob. She tells us of a vision which links the priests of Iuz and Hextor in a threat to us.


In a trip to the World Serpent’s Inn, Jet uses an Inn Coin to force Orcus to admit that he is Ivid IV’s patron, and that Ivid IV’s weakness is light.


In recent times, we have found animuses in Greyhawk and in Rel Astra.

View
The Siege of Critwall
Lets sack Critwall!

Since the experdition to Castle Greyhawk, Maximus has been crossing the DMZ and spying on the forces of Iuz in Critwall and other places on the southern border near Greyhawk’s northern border. This is due to him having relocated the former Iuz-priest Angela. Angela said that there were likely a lot of lower level clerics that were forced into the clergy that might wish a way out if it were possible. Maximus thought that a city or other location would be needed for these so called refugees since its unlikely that any city would trust their sincerity. He set his sights on Critwall because we knew the leader of the cikty Vayne and his 2nd and command General At Ur-Rehmat were both dead (by our hands of course). His spying also revealed that the city would probably be moved on by other Boneheart members in the near future.

So, he asked Ground Zero if we would assist in sacking Critwall. We temporarily put aside the quest of returnig the eye of boccob to the Grand Temple of Boccob in the lost castle of greyhawk due to the Druid not being able to accompany us at the time. So we thought at least looking into Maximus’ claims that Critwall was ripe for the pickings would be a good option.

Eljay hires the SeaMutts to enforce a blockage of the river that supplies both Critwall AND Amundfort/Greyhawk for as long as they can. Then all of Ground Zero visited the encampment of Prince Stephen in Amundfort unannounced with the hopes that the news of the blockage would encourage Stephen to launch his assault on Critwall without us asking him to do so. Thus, making it look like
his idea and making him very agreeable to the notion. Adrianna was asked along by Eljay because he thinks that the priests of Boccob don’t get out enough.

Ground Zero uses the Rough Riders Marine Division’s new Mark II submariner ship to travel to Amundfort. Once there, we visit the bivouaced troops and wait for Prince Stephen to find us. This doesn’t take long. He invites us to dinner with a few notable personages and announces that the time is right to strike. he asks Eljay, Maximus and Beodar to lead the Strike Force of Ground Zero (and whatever forces they need) to handle any "level"ed opponents in the city while he and his army handles the conventional forces. Eljay and GZ accept and start planning their assault.

Maximus’ contacts in the city is Angela and she learns that the rebels in the city are children between the ages of 5 – 15 that have managed to scrounge up some magic items off the corpses of the dead. Anatoli uses a Dream spell to emulate the druid’s commune with nature spell with respect to the city. Armed with this info, GZ creates the following plan.

We discover that there is a group of 15 charmed hill giants to the north of the city rebuilding destroyed walls. We discover that there are 6000 orc troops inside the city and another 4000 outside. There are four tribes of orcs including the Celebits and Jelibits and two others. We learned that there were several summoning circles around the city including a really big one in the city hall in the center of city. Most (over 2/3rds) of all the bldgs in Critwall are rubble. So the buildings that are left are very obvious and spread out.

Maximus uses the rebels to plant explosives made by Beodar on all the major bldgs. They also place metal “lightning rods” on the various buildings attached to the explosives to be used to set them off. Maximus also has the kids find the various summoning circles and sabotage them by erasing parts and covering them with chalk to make it difficult to discover from a distance. They also
poured a thickening solution/potion onto the arrow reserves so that they would be useless in combat. The children reached all of the circles except for one large one in City hall. Maximums took care of that. During this process, he discovered that the circle there had a center gem that was too big to be a diamond and had runes around it. After conferring with GZ, he learned from Beodar that it was a soul object and he should leave it there and get out immediately. Before leaving. he succeeds in destroying the summoning circle and gets a rubbing of the runes around the soul object.

Aldebaron, Maximus and Beodar disguise themselves with polymorph self as Orcs to sell wine to the troops as well as spiked wine to the troop leaders.

Anatoli planned on using Blindness to blind the leaders as orcs take being blinded without physical injury as a sign of displeasure from Gruumsh.

Anatoli uses a Major Creation to put a false drainpipe made of aluminum and filled with powdered magnesium with a wick on it. It runs the entire height of the city hall.

GZ agrees to meet on the top of City Hall once all the other plans start. Those plans are:

Eljay polys into a Hill Giant and Tarl into an Orc. They head to a large encampment of charmed Hill Giants that were helping to fix the city walls on the Northern side of the city. Eljay uses his sword to break all the charms. Tarl then aggravates the giants and makes it look like the orcs are doing it. Eljay then “herds” the giants through the city killing everything in their path.

Anatoli then creates an illusion of General At Ur-Rehman stating that one of the orc tribes leaders has been struck blind and has betrayed the others. and that all the orcs should go to war on that tribe to kill them for doing so. He then uses his Rog of Beguiling to “encourage” them to believe him. He then disappears via ring of invisibility and lets the orcs that are now whipped into a
frenzy deal with the chaos of the giants, the blind leaders and the tainted wine.

Aldebaron then kills an orc and polymorphs him to look like the General in a different part of the city and makes it sound like he has been slain by Gruumsh. The corpse is created to look as if it died of the “dreaded bleeding death” that orcs accompany with being punished by disobeying Gruumsh.

Things get chaotic here. For the orcs at least. The plan goes fairly well and as we expect. however, in city hall, some sort of continngency goes off and the demon that is attached to the soul gem is summoned. At the same time, GZ scatters and Antoli sets off the drainpipe. The resulting combination of forces creates a firestorm that incinerates everything within a 100 yards.
After the dust clears, we notice that there is a type 6 demon present in 17 foot height weilding a flaming sword and whip. We decide that we should leave except that it was uncontained and would decimate Prince Stephen’s forces when they got there…and keep going. So Beodar says that if GZ can buy him some time, he can use the rubbing (which is the demons’ true name) to create a
weapon that will vanquish the demon. So GZ engages. Anatoli casts a reverse Tempus Fugit so that GZ and the demopn are slowed to 1/10th of the time relative to Beodar who is outside of the area of effect. Beodar casts several spells including one that copies the runes from the paper rubbing to his Lawful Evilly aligned magic sword.

During the delaying fight, Antoli used an Alter Reality to pull the soul object to his hand and then fed it to his Gnomish Bag that devours gems. This got the attention of the Demon as apparently it didn’t kill the demon as Anatoli was hoping. Anaotoli is slain by the demon. By fire. His bag turns into a normal bag for now. Beodar was able to hit the demon with his sword which caused the demon to turn to stone.

The forces of Prince Stephen arrive and kick much ass aided by GZ. Lots of large area of effect spells go off. Maximus emulates a blender. Adrianna shows up and apparently resurrects Anatoli despite the fact that she doesn’t appear to be high enough level.

The captain of the Water Raven used his ship to help reduce the number of fleeinng orcs to the river. Afterwards he confessed that he is a displaced Shield Lander of the noble court and was going to be coming back to help restore Critwall land the Shield LAnds. However, Critwall is completely beyond repair after the demons arrival. Anatoli decides to recreate the foundations of the city with a central keep using an Alter Reality. After announcing his intentions to GZ, the other mages in the group including Eljay, Aldebaron and Beodar agree to lend Limited wishes to the effort. Beodar stays up all night and completely designs New Critwall. That morning before sunrise Tarl summons earth elementals to shape the earth and bring forth raw materials for the effort. Magic Ensues. New Critwall is born. And GZ rides off into the sunset.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.