Wand of Wonderment

A more controllable variation of a wand of wonder

Category:
staff/wand
Description:

Wand of Wonderment

Similar to its cousins, the wand of wonder and wand of a wonder, the wonder of
wonderment invokes a random effect each time it is used. However, the more
charges are spent, the more likely the wielder is to choose the effect that
occurs.

The abilities are categorized into Offensive, Defensive, Miscellaneous and
Weird. For each charge above one spent, there is a 10% chance of being able to
correctly choose the category

Offensive
Fires 1d4 magic missles at the target that strike unerringly
Fires a 6D6 fireball. Caster must roll to hit THACO 5.
Fires a 6D6 Forked lightning bolt at the target. 10 feet wide.
Defensive
Summons a stone wall that is 10 feet hit and 15 feet wide.
Summons a spectral hound (stats as hellhound) that guards
Miscellaneous
Detects Magic in a 15 foot long, 90 degree arc in front of the wielder
Detects Chaos in a 15 foot long, 90 degree arc in front of the wielder
Detects Secret Doors in a 20 foot long, 90 degree arc in front of wielder
Detects in a 20 foot long, 90 degree arc in front of wielder
Wierd
Turns all the ground under the wielder in a 20 foot diameter to tapioca
Polymorphs the wielder roll 1d4 (goblin,pixie,frog,goat)
Wielder grows extra limbs. roll 1d4 for which (leg,arm,head,other)

Bio:

Found in the far off plane of Acheron, this device is a version of a wand of wonder with less options which can be chosen by category.

Wand of Wonderment

Ground Zero VernardMartin VernardMartin